![]() So the raw nuts and bolts of FP2’s level design can’t stick out quite as much for the most part just because the characters are built to run rampant around it (at least FP2 has great music and visual variety between the stages). Using Lilac’s dragon rush diagonally upward also lets you get above and around many obstacles. And that’s not to mention her Mega Man X-style wall jumps that let you scale anything. Carol in particular is just god damn ridiculous, she can use multiple up airs to gain a bit of height on each before throwing her jump disk in any direction and warping to it whilst invincible. With Boost you can just plow through tons of stuff.įP2 takes this even further though, because the characters seem unstoppable not just horizontally, but vertically. Classic Sonic can’t actually do all that much, so it’s easier for the level design to funnel you tightly through its design and really force you to play by its rules. Will double dip when it arrives on console probably, the experience is somewhat diluted on my dinky laptop.Ĭlassic Sonic to Rush is probably a decent comparison. ![]() In general I like how the game makes lives handled on a stage by stage basis (like entering a stage with smash bros stock lives system), it's an idea you don't see often and it really makes me more likely to try and nab more gems per stage to have more stocks to utilise when the boss turns up. The option to eat one of your lives there and then upon death for a last ditch revival is actually really neat, clutching out boss battles by rising from your grave. I did start finding it to overstay its welcome, though that might be more because the back half of the game being a bit more experimental in stage design could be hit or miss, though I'll fully support the endeavour to mix it up. It's cool though, the revamped returning characters are smoother to play, the sprite work is top notch, visually it's like we went from Mega Drive to Saturn or something. Thought this game was on par with the original, better in some ways, a touch weaker in others that mainly relates to the toning down of platforming segments/obstacles you might want to think about in 1 against a more Sonic Rush like BOOOOST focus, especially now that Lilac has been buffed and can skip even more terrain than before.
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